AIR TRACK
HOW TO FLY
Before you even attempt to learn air tracks, you should know what you're
in for. This is one of the hardest and most dangerous moves you'll ever
learn. First, be prepared to experience a great deal of pain. You're
going to land on your head, shoulder, chest, back and hip many times.
Second, you have to overcome the fear that comes with spinning in the
air. If you've ever tried a back flip, you know what I mean. Third, you
won't master it any time soon. You might get a single air track pretty
quickly, but be prepared to spend the rest of breaking career mastering
it. Last but not least, good windmills are absolutely necessary for good
coordination, since an air track is basically a windmill in the air. You
don't necessarily have to have combos with windmills, but you should be
able to do them with ease, and also without hands, so that your
abdominal and waist muscles are strong enough to give you the whip you
need. But windmill combos do help, of course.

Another thing: there is an infinite number of ways to do this move. I'm
going to tell you my way and several others. You can use any of these
tactics, or come up with your own way that might be easier for you. And
I strongly suggest that you practice this move on the softest surface
possible, such as a mat or your front lawn. These instructions are for
someone going counter-clockwise. If your moves go clockwise, just
reverse the instructions.

Start as if you're going to do windmills (standing or kneeling), and
make sure your body's angle stays between horizontal and about 45
degrees. Don't ever let your body get vertical (you'll land on your
head). Put your right hand down first, then your left hand, while your
legs do a windmill motion. Your left leg is going to kick up behind you
first, then your right leg, and then your left leg is going to kick
around and over your right leg in a circular motion. Your legs are split
at all times. Just as your left leg swings over the right, you let go of
the ground with your right hand, while your left hand stays put for a
few micro seconds more. It's important to look over your right shoulder
because you have to be able to see the ground after you let go and
before you land.

During these microseconds, kick your right leg under your left leg
(remember, your left leg kicked over your right leg first) and wait on
your left hand until your body spins as far as it possibly can, then let
go of the ground with your left hand. If that seemed too complicated,
then simply visualize the motions of a windmill, only your body is about
two feet above the ground, and remember to let go of the ground one hand
at a time, first with the right and then with the left. You are now
airborne, but only for another few microseconds. After you let go with
your left hand and are in the air, try to "catch" the ground with your
right hand first and then your left hand in rapid succession, and try to
keep your legs moving in a windmill motion (and make sure you can see
the ground).

Right here is where it gets dangerous. If you don't whip your legs hard
enough, or you don't catch the g round quick enough, or both, you are
going to land on your shoulder, hip, head, or all three. If you don't
catch the ground at all, you'll land on your chest and maybe your face.
If you overspin, you'll land flat on your back, knocking the wind out of
you, or worse, you'll land on your hip and cause long term damage.
However, if you do everything right and you keep a continuous motion
with your legs, and if you catch the ground immediately after you let
go, then you should spin right into windmills (your foot or feet may hit
the floor though, which is why you should spin at an angle instead of
horizontally).

It's perfectly alright to land on your hands and feet at first, but the
goal is to go into windmills out of it. Just pretend you're going to
start a windmill from standing up, but you do a windmill in the air on
the way down to the floor. Here's another (much easier) way: instead of
launching off one hand at a time, push off with both hands and land on
both hands, while using the same lower body technique. Or you can do a
drilled air track: push off with both hands, and instead of swinging
your legs like a windmill, close them and spin as fast as you can. With
this technique, it's possible to do more than one spin (1.5-2).

One more way: using momentum, swing into a cricket/handglide position
and use the same lower body technique described above. I suggest you try
these techniques before going on to the technique I described in the
preceding paragraph, as they're all much easier, and don't require as
much practice. You just push and spin (and pray). Remember, always
visualize! Before you even try air tracks, imagine what it looks like
based on these instructions, and imagine yourself doing each little part
of the move, when and how to swing your legs, when to let go and when to
catch. Imagine how every part of the move feels, how it feels to be
airborne for an instant, and imagine yourself seeing the ground just
before you catch. Your body can't do it if your mind can't do it first.

If anybody has any questions or doesn't understand something here, feel
free to e-mail me at [email protected] or [email protected]

Peace.

Krayz E Kujo Soul Control: Slaves To The Rhythm
The Airborne Canine Necrophiliac